-- SettingsMenu.lua local P = createMenuSheet("SettingsMenu") P.loadAlong = { "ControlsMenu", "AudioMenu", "GraphicsMenu" } P.buttonList = {} function P.onLoad() --"Gameplay" and "Multiplayer Options" are not integrated in the list local item = { ["button"] = winMgr:getWindow("orxonox/SettingsMenu/GraphicsButton"), ["function"] = P.SettingsGraphicsButton_clicked } P.buttonList[2] = item local item = { ["button"] = winMgr:getWindow("orxonox/SettingsMenu/AudioButton"), ["function"] = P.SettingsAudioButton_clicked } P.buttonList[4] = item local item = { ["button"] = winMgr:getWindow("orxonox/SettingsMenu/ControlsButton"), ["function"] = P.SettingsControlsButton_clicked } P.buttonList[5] = item local item = { ["button"] = winMgr:getWindow("orxonox/SettingsMenu/MiscellaneousButton"), ["function"] = P.SettingsMiscellaneousButton_clicked } P.buttonList[6] = item local item = { ["button"] = winMgr:getWindow("orxonox/SettingsMenu/SettingsBackButton"), ["function"] = P.SettingsBackButton_clicked } P.buttonList[7] = item end function P.onShow() P.oldindex = 3 P.index = 2 end function P.SettingsGameplayButton_clicked(e) showMenuSheet("GameplayMenu", true) end function P.SettingsMultiplayerOptionsButton_clicked(e) showMenuSheet("MultiplayerOptionsMenu", true) end function P.SettingsControlsButton_clicked(e) showMenuSheet("ControlsMenu", true) end function P.SettingsGraphicsButton_clicked(e) showMenuSheet("GraphicsMenu", true) end function P.SettingsAudioButton_clicked(e) showMenuSheet("AudioMenu", true) end function P.SettingsMiscellaneousButton_clicked(e) showMenuSheet("MiscConfigMenu", true) end function P.SettingsBackButton_clicked(e) hideMenuSheet(P.name) end function P.onKeyPressed() cout(0,code) buttonIteratorHelper(P.buttonList, code, P, 4, 2) --indexTester(P.buttonList,code,P,4,2) end return P