-- NewSettingsMenu.lua BasicGUI = require("BasicGUI") local P = BasicGUI:new() --inherit everything from the gui package if _REQUIREDNAME == nil then NewSettingsMenu = P else _G[_REQUIREDNAME] = P end P.filename = "NewSettingsMenu" P.layoutString = "NewSettingsMenu.layout" function P.SettingsGameplayButton_clicked(e) showGUI("NewGameplayMenu") debug("event: GAMEPLAY") end function P.SettingsMultiplayerOptionsButton_clicked(e) showGUI("NewMultiplayerOptionsMenu") debug("event: MULTIPLAYER OPTIONS") end function P.SettingsControlsButton_clicked(e) showGUI("NewControlsMenu") debug("event: CONTROLS") end function P.SettingsGraphicsButton_clicked(e) showGUI("NewGraphicsMenu") debug("event: GRAPHICS") end function P.SettingsAudioButton_clicked(e) showGUI("NewAudioMenu") debug("event: AUDIO") end function P.SettingsResetSettingsButton_clicked(e) -- reset settings debug("event: reset settings") end function P.SettingsBackButton_clicked(e) hideGUI("NewSettingsMenu") debug("event: back") end return P