/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Si Sun * */ #include "OrxonoxStableHeaders.h" #include "Map.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "objects/worldentities/ControllableEntity.h" #include "objects/worldentities/CameraPosition.h" #include #include #include #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/ConsoleCommand.h" #include "objects/Scene.h" #include "objects/RadarViewable.h" namespace orxonox { CreateFactory(Map); SetConsoleCommand(Map, openMap, true); Map::Map(BaseObject* creator) : OrxonoxOverlay(creator) { RegisterObject(Map); //Getting Scene Manager (Hack) ObjectList::iterator it = ObjectList::begin(); this->sManager_ = it->getSceneManager(); this->mapSceneM_ = Ogre::Root::getSingletonPtr()->createSceneManager( Ogre::ST_GENERIC,"MapScene" ); rootNode_ = mapSceneM_->getRootSceneNode(); //this->sNode_ = new Ogre::SceneNode(sManager_); //oManager_ = Ogre::OverlayManager::getSingletonPtr(); //overlay_ = oManager_->create("Map"); //overlay_ is member of OrxonoxOverlay //Not Showing the map as default //this->isVisible_=false; //overlay_->hide(); //TestEntity //Ogre::Entity * ent = mapSceneM_->createEntity("ent", "drone.mesh"); //rootNode_->attachObject( ent ); /*sNode_->setPosition(0,0,-50); overlay_->add3D(sNode_); */ // Alter the camera aspect ratio to match the viewport //mCamera->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight())); mReflectCam_ = mapSceneM_->createCamera("ReflectCam"); mReflectCam_->setPosition(200,170, -160); mReflectCam_->lookAt(0,0,0); mReflectCam_->setAspectRatio(1); std::string camMat_id = "RttMat"; Ogre::MaterialPtr material = this->createRenderCamera(mReflectCam_, camMat_id); /* Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual("RttTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); Ogre::RenderTexture *renderTexture = rttTex->getBuffer()->getRenderTarget(); renderTexture->addViewport(mReflectCam_); renderTexture->getViewport(0)->setClearEveryFrame(true); renderTexture->getViewport(0)->setBackgroundColour(ColourValue::Black); renderTexture->getViewport(0)->setOverlaysEnabled(false); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create("RttMat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::Technique *technique = material->createTechnique(); technique->createPass(); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex"); */ // create overlay /* Ogre::Overlay* pOverlay = Ogre::OverlayManager::getSingleton().create("Overlay1"); // Create a panel with RenderToTexture texture Ogre::OverlayContainer* m_pOverlayPanel = static_cast(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel","OverlayPanelName%d")); m_pOverlayPanel->setMetricsMode(Ogre::GMM_PIXELS); m_pOverlayPanel->setPosition(10, 10); m_pOverlayPanel->setDimensions(500, 300); // Give overlay a texture m_pOverlayPanel->setMaterialName(camMat_id); pOverlay->add2D(m_pOverlayPanel); pOverlay->show(); */ overlay_ = Ogre::OverlayManager::getSingleton().create("MapOverlay"); Ogre::OverlayContainer* m_pOverlayPanel = static_cast(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel","OverlayPanelName%d")); m_pOverlayPanel->setMetricsMode(Ogre::GMM_PIXELS); m_pOverlayPanel->setPosition(10, 10); m_pOverlayPanel->setDimensions(500, 300); // Give overlay a texture m_pOverlayPanel->setMaterialName(camMat_id); overlay_->add2D(m_pOverlayPanel); //Not Showing the map as default this->isVisible_=false; overlay_->hide(); } Ogre::MaterialPtr Map::createRenderCamera(Ogre::Camera * cam, std::string matName) { Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual(matName+"_tex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); Ogre::RenderTexture *renderTexture = rttTex->getBuffer()->getRenderTarget(); renderTexture->addViewport(cam); renderTexture->getViewport(0)->setClearEveryFrame(true); renderTexture->getViewport(0)->setBackgroundColour(ColourValue::Black); renderTexture->getViewport(0)->setOverlaysEnabled(false); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(matName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::Technique *technique = material->createTechnique(); technique->createPass(); material->getTechnique(0)->getPass(0)->setLightingEnabled(false); material->getTechnique(0)->getPass(0)->createTextureUnitState(matName+"_tex"); return material; } void Map::updatePositions() { //Ogre::Entity * ent;// = mapSceneM_->createEntity("ent1", "drone.mesh"); int i=0; for(ObjectList::iterator it = ObjectList::begin(); it!=ObjectList::end(); it++) { i++; //COUT(0) << "Radar_Position: " << it->getRVWorldPosition() << std::endl; //Ogre::SceneNode node = it->getMapNode(); //Ogre::Entity ent = it->getMapEntity(); if( !(it->MapNode_) ) { it->MapNode_ = rootNode_->createChildSceneNode( it->getRVWorldPosition() ); //it->MapNode_->translate( it->getRVOrientedVelocity(), Ogre::TS_WORLD ); } it->MapNode_->setPosition( it->getRVWorldPosition() ); it->MapNode_->translate( it->getRVOrientedVelocity(), (Ogre::Node::TransformSpace)3 ); if( !(it->MapEntity_) ) { it->MapEntity_ = mapSceneM_->createEntity( "MapEnt"+i, "drone.mesh"); it->MapNode_->attachObject( it->MapEntity_ ); } } } void Map::XMLPort(Element& xmlElement, XMLPort::Mode mode) { SUPER(Map, XMLPort, xmlElement, mode); } void Map::changedOwner() { //COUT(0) << "shipptr" << this->getOwner()->getReverseCamera() << std::endl; if(this->getOwner()->getReverseCamera()) { //COUT(0) << "foo"; this->getOwner()->getReverseCamera()->attachCamera(this->mReflectCam_); } } void Map::toggleVisibility() { if (!(this->isVisible_)) { this->overlay_->show(); this->isVisible_=1; //updatePositions(); } else { this->overlay_->hide(); this->isVisible_=0; } } //Static function to toggle visibility of the map void Map::openMap() { for(ObjectList::iterator it = ObjectList::begin(); it!=ObjectList::end(); it++) { //Map * m = it->getMap(); COUT(0) << it->isVisible_ << std::endl; it->toggleVisibility(); //it->updatePositions(); } } void Map::tick(float dt) { //sNode_->lookAt(Vector3::NEGATIVE_UNIT_Z, Ogre::Node::TS_WORLD, Vector3::NEGATIVE_UNIT_Z); updatePositions(); } }