/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Si Sun * */ #include "OrxonoxStableHeaders.h" #include "Map.h" #include #include #include #include #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/ConsoleCommand.h" #include "objects/Scene.h" namespace orxonox { CreateFactory(Map); SetConsoleCommand(Map, openMap, true); Map::Map(BaseObject* creator) : OrxonoxOverlay(creator) { RegisterObject(Map); //COUT(0) << "Map loaded\n" << this->getScene(); Ogre::SceneManager* sm = this->getScene()->getSceneManager(); Ogre::SceneNode* sn = new Ogre::SceneNode(sm); COUT(0) << "Map loaded\n" << sm << " / " << sn << std::endl; } void Map::XMLPort(Element& xmlElement, XMLPort::Mode mode) { SUPER(Map, XMLPort, xmlElement, mode); } void Map::changedVisibility() { SUPER(Map, changedVisibility); } void Map::tick(float dt) { } }