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source: code/branches/main_reto_vs05/src/weapon_manager.h @ 177

Last change on this file since 177 was 177, checked in by rgrieder, 16 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef WEAPON_MANAGER_H
30#define WEAPON_MANAGER_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class WeaponManager
40  {
41  public:
42    enum Action {
43      NOTHING  = 0,
44      RELOAD   = 1,
45      ZOOM_IN  = 2,
46      ZOOM_OUT = 3
47    };
48
49  protected:
50    enum State {
51      IDLE = 0,
52      PRIMARY_FIRE = 1,
53      SECONDARY_FIRE = 2,
54      RELOADING = 4
55    };
56
57  public:
58    WeaponManager(Ogre::SceneManager*, Ogre::SceneNode*, BulletManager*, int);
59          virtual ~WeaponManager();
60
61    bool addWeapon(const Ogre::String&);
62
63    bool addAction(const Action);
64
65    void primaryFireRequest();
66
67    void secondaryFireRequest();
68
69    bool tick(unsigned long, Ogre::Real);
70
71    bool static loadWeapons();
72
73    void static destroyWeapons();
74
75  protected:
76    void primaryFire();
77
78    void secondaryFire();
79
80  public:
81
82  protected:
83    Ogre::SceneManager *sceneMgr_;
84    Ogre::SceneNode *node_;
85
86    Weapon **slots_;
87    int slotSize_;
88    int slotIndex_;
89    int selectedWeapon_;
90
91    int bulletCounter_;
92    BulletManager *bulletManager_;
93
94    bool primaryFireRequest_;
95    bool secondaryFireRequest_;
96
97    State currentState_;
98
99    Action *actionList_;
100    int actionListReadIndex_;
101    int actionListWriteIndex_;
102
103    static Weapon **weaponList_s;
104
105  };
106
107}
108
109#endif /* WEAPON_MANAGER_H */
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