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source: code/branches/main_reto_vs05/src/weapon_manager.h @ 169

Last change on this file since 169 was 169, checked in by rgrieder, 16 years ago
  • merged "includ" folder into the "src" folder
  • started writing the weaponManager
  • renamed 2 files with capital letters
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef WEAPON_MANAGER_H
30#define WEAPON_MANAGER_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class WeaponManager
40  {
41  public:
42    WeaponManager(Ogre::SceneManager*, Ogre::SceneNode*, int);
43          virtual ~WeaponManager();
44
45    bool addWeapon(const Ogre::String&);
46
47    bool static loadWeapons();
48
49    void static destroyWeapons();
50
51  protected:
52    Ogre::SceneManager *sceneMgr_;
53    Ogre::SceneNode *node_;
54
55    Weapon **slots_;
56    int slotSize_;
57    int slotIndex_;
58
59    static Weapon **weaponList_s;
60
61  };
62
63}
64
65#endif /* WEAPON_MANAGER_H */
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