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source: code/branches/main_reto_vs05/src/weapon/weapon_manager.h @ 189

Last change on this file since 189 was 189, checked in by rgrieder, 16 years ago
  • InertialNode bare construct written
  • Orxonox starts and one can make barrels fly correctly
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef WEAPON_MANAGER_H
30#define WEAPON_MANAGER_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38namespace weapon {
39
40  class WeaponManager
41  {
42  public:
43    enum Action {
44      NOTHING  = 0,
45      RELOAD   = 1,
46      ZOOM_IN  = 2,
47      ZOOM_OUT = 3
48    };
49
50  protected:
51    enum State {
52      IDLE = 0,
53      PRIMARY_FIRE = 1,
54      SECONDARY_FIRE = 2,
55      RELOADING = 4
56    };
57
58  public:
59    WeaponManager(Ogre::SceneManager*, InertialNode*, BulletManager*, int);
60          virtual ~WeaponManager();
61
62    bool addWeapon(const Ogre::String&);
63
64    bool addAction(const Action);
65
66    void primaryFireRequest();
67
68    void secondaryFireRequest();
69
70    bool tick(unsigned long, Ogre::Real);
71
72    bool static loadWeapons();
73
74    void static destroyWeapons();
75
76  protected:
77    void primaryFire();
78
79    void secondaryFire();
80
81  public:
82
83  protected:
84    Ogre::SceneManager *sceneMgr_;
85    //Ogre::SceneNode *node_;
86    InertialNode* node_;
87
88    Weapon **slots_;
89    int slotSize_;
90    int slotIndex_;
91    int selectedWeapon_;
92
93    int bulletCounter_;
94    BulletManager *bulletManager_;
95
96    bool primaryFireRequest_;
97    bool secondaryFireRequest_;
98
99    State currentState_;
100
101    Action *actionList_;
102    int actionListReadIndex_;
103    int actionListWriteIndex_;
104
105    static Weapon **weaponList_s;
106
107  };
108
109}
110}
111
112#endif /* WEAPON_MANAGER_H */
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