/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef WEAPON_H #define WEAPON_H #include "OgreString.h" #include "orxonox_prerequisites.h" namespace orxonox { class Weapon { public: Weapon(const Ogre::String &name, int firePower, int firingRate) : name_(name), firePower_(firePower), firingRate_(firingRate) { } virtual ~Weapon() { } public: Ogre::String name_; int firePower_; int firingRate_; }; } #endif /* WEAPON_H */