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source: code/branches/main_reto_vs05/src/run_manager.h @ 288

Last change on this file since 288 was 288, checked in by rgrieder, 16 years ago
  • added Chai's HUD overlay
  • abstracted debugOverlay —> TestOverlay
  • added overlay media files
  • cleaned up RunManager a little bit
  • omitted using ogre's Singleton template
  • added useful CMake structure
  • some more things
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef RUN_MANAGER_H
30#define RUN_MANAGER_H
31
32#include "OgrePrerequisites.h"
33#include "OgreWindowEventUtilities.h"
34//#include "OgreTextureManager.h"
35
36#include <OIS/OISPrereqs.h>
37
38#include "orxonox_prerequisites.h"
39
40
41namespace orxonox {
42
43  // let the class inherit from WindowEventListener in order for the RunMgr
44  // to act as the central point of all the calcuations in Orxonox
45  class RunManager : public Ogre::WindowEventListener
46  {
47  public:
48    virtual ~RunManager();
49   
50    void initialise(OgreControl*);
51
52    bool tick(unsigned long, Ogre::Real);
53
54    Ogre::SceneManager& getSceneManager();
55
56    Ogre::SceneManager* getSceneManagerPtr();
57
58    weapon::BulletManager* getBulletManagerPtr();
59
60    int getAmmunitionID(const Ogre::String&);
61
62    int getNumberOfAmmos();
63
64    static RunManager* createSingleton();
65
66    static void destroySingleton();
67
68    static RunManager& getSingleton(void);
69
70    static RunManager* getSingletonPtr(void);
71
72
73  protected:
74    RunManager();
75
76          void createCamera(void);
77
78          void createViewports(void);
79
80
81          /** EVENT HANDLING **/
82
83          //Adjust mouse clipping area
84          void windowResized(Ogre::RenderWindow*);
85
86          //Unattach OIS before window shutdown (very important under Linux)
87          void windowClosed(Ogre::RenderWindow*);
88
89
90          /** INPUT PROCESSING **/
91          bool processUnbufferedKeyInput();
92
93          bool processUnbufferedMouseInput();
94
95
96          /** OUTPUT **/
97
98          void showDebugOverlay(bool);
99
100  protected:
101    // directly Ogre related fields
102          Ogre::SceneManager *sceneMgr_;
103          Ogre::RenderWindow *window_;
104          Ogre::Camera       *camera_;
105
106
107    // self made orxonox fields
108          OgreControl  *ogre_;
109          OrxonoxScene *backgroundScene_;
110          OrxonoxShip  *playerShip_;
111    hud::TestOverlay *hud_;
112
113    // Bullet manager
114    weapon::BulletManager *bulletManager_;
115
116    const Ogre::Real mouseSensitivity_;
117
118          // previously elapsed render time
119          unsigned long totalTime_;
120
121
122    // fields from the example framework
123          bool statsOn_;
124
125          unsigned int screenShotCounter_;
126          // just to stop toggles flipping too fast
127          Ogre::Real timeUntilNextToggle_;
128
129          //OIS Input devices
130          OIS::InputManager* inputManager_;
131          OIS::Mouse*    mouse_;
132          OIS::Keyboard* keyboard_;
133          OIS::JoyStick* joystick_;
134
135    // singleton pointer
136    static RunManager *singletonPtr_s;
137
138  };
139
140}
141
142#endif /* RUN_MANAGER_H */
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