/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef ORXONOX_SCENE_H #define ORXONOX_SCENE_H #include "OgrePrerequisites.h" #include "orxonox_prerequisites.h" namespace orxonox { class OrxonoxScene { public: OrxonoxScene(Ogre::SceneManager*); virtual ~OrxonoxScene(); virtual bool initialise(); virtual bool tick(unsigned long, Ogre::Real); protected: /// method where you can perform resource group loading virtual void loadResources(); /// Define what is in the scene virtual void createScene(); protected: Ogre::SceneManager* sceneMgr_; //specific variables for test purposes Ogre::Light *light_; Ogre::SceneNode *lightNode_; Ogre::BillboardSet *bbs_; Ogre::Real distance_; Ogre::Real radius_; }; } #endif /* ORXONOX_SCENE_H */