/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ /** * Basic part of the game. * It sets up Ogre and most important of all: Orxonox is the master of the * main loop and therefore time itself. */ #include "orxonox.h" /** * Empty Constructor. */ Orxonox::Orxonox() { } /** * Empty Destructor. */ Orxonox::~Orxonox() { } /** * Starts and runs the game */ void Orxonox::go(void) { if (!setup()) return; timer_ = new Timer(); unsigned long lastTime = timer_->getMilliseconds(); while (true) { //Pump messages in all registered RenderWindow windows WindowEventUtilities::messagePump(); ogre_->getRoot()->renderOneFrame(); if (!runMgr_->tick(timer_->getMilliseconds(), (timer_->getMilliseconds() - lastTime) / 1000.0)) break; lastTime = timer_->getMilliseconds(); } // clean up destroy(); } /** * Create render engine, render window and the Run manager. * @return False if failed. */ bool Orxonox::setup(void) { // create new 3D ogre render engine ogre_ = new OgreControl(); ogre_->initialise(); runMgr_ = new RunManager(ogre_); return true; } /** * Clean everything up. */ void Orxonox::destroy() { if (timer_) delete timer_; if (runMgr_) delete runMgr_; if (ogre_) delete ogre_; }