/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef BULLET_MANAGER_H #define BULLET_MANAGER_H #include "OgrePrerequisites.h" #include "orxonox_prerequisites.h" namespace orxonox { class BulletManager { public: BulletManager(Ogre::SceneManager*); virtual ~BulletManager(); void addBullet(Bullet*); bool tick(unsigned long, Ogre::Real); protected: public: Ogre::SceneManager *sceneMgr_; protected: // Bullet array Bullet **bullets_; int bulletsSize_; int bulletsIndex_; }; } #endif /* BULLET_MANAGER_H */