/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OgreSceneManager.h" #include "bullet_manager.h" #include "bullet.h" namespace orxonox { using namespace Ogre; BulletManager::BulletManager(SceneManager *sceneMgr) : sceneMgr_(sceneMgr), bulletsIndex_(0), bulletsSize_(10) { bullets_ = new Bullet*[10]; } BulletManager::~BulletManager() { // clean up the bullet list if (bullets_) { for (int i = 0; i < bulletsIndex_; i++) delete bullets_[i]; delete bullets_; } } void BulletManager::addBullet(Bullet *bullet) { // resize array if neccessary (double the size then) if (bulletsIndex_ >= bulletsSize_) { // redimension the array Bullet **tempArray = new Bullet*[2*bulletsSize_]; for (int i = 0; i < bulletsSize_; i++) tempArray[i] = bullets_[i]; bulletsSize_ *= 2; delete bullets_; bullets_ = tempArray; } // add the bullet to the list bullets_[bulletsIndex_++] = bullet; } bool BulletManager::tick(unsigned long time, Real deltaTime) { // update the bullet positions for (int i = 0; i < bulletsIndex_; i++) { bullets_[i]->node_->translate(bullets_[i]->speed_*deltaTime); bullets_[i]->node_->yaw(Degree(deltaTime*100)); bullets_[i]->node_->roll(Degree(deltaTime*300)); } return true; } }