/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OgreSceneNode.h" #include "OgreEntity.h" #include "OgreVector3.h" #include "bullet.h" namespace orxonox { using namespace Ogre; Bullet::Bullet(SceneNode *node, Entity *entity, Vector3 speed) : node_(node), entity_(entity), speed_(speed) { node_->attachObject(entity_); } Bullet::~Bullet() { } }