/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef ORXONOX_SCENE_H #define ORXONOX_SCENE_H #include "Ogre.h" using namespace Ogre; class OrxonoxScene { public: OrxonoxScene(SceneManager*); virtual ~OrxonoxScene(); virtual bool initialise(); virtual void tick(unsigned long, float); private: SceneManager* mSceneMgr; //specific variables for test purposes Light *mLight; SceneNode *lightNode; BillboardSet *bbs; float distance, radius; /// method where you can perform resource group loading virtual void loadResources(void); // Define what is in the scene virtual void createScene(void); }; #endif /* ORXONOX_SCENE_H */