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source: code/branches/main_reto/src/orxonox_ship.cc @ 147

Last change on this file since 147 was 147, checked in by rgrieder, 16 years ago

Comment for last revision (no changes this time except one white space)

  • file names have been adopted to satisfy the style guide (sorry for not using the SVN rename but the windows rename. so there are now new files and deleted files instead of renamed files regarding the repository. Will do it better next time, didn't yet realise this feature)
  • include guards adopted too
File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "orxonox_ship.h"
29
30
31OrxonoxShip::OrxonoxShip(SceneManager *mSceneMgr, SceneNode *mNode)
32            : mSceneMgr(mSceneMgr), mRootNode(mNode), speed(Vector3(0, 0, 0)),
33      baseThrust(1000), thrust(0), sideThrust(0), n(0),
34        bulletSpeed(400)
35{
36}
37
38
39OrxonoxShip::~OrxonoxShip()
40{
41}
42
43
44bool OrxonoxShip::initialise()
45{
46        // load all the resources needed (no resource groups yet,
47  // so the allInit is not executed!)
48        // ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
49
50        // create the "space ship" (currently a fish..)
51        // TODO: names must be unique!
52        mShip = mSceneMgr->createEntity("Ship", "fish.mesh");
53        SceneNode *fishNode = mRootNode->createChildSceneNode("fishNode");
54        fishNode->yaw(Degree(-90));
55        fishNode->attachObject(mShip);
56        fishNode->setScale(Vector3(10, 10, 10));
57
58        return true;
59}
60
61
62void OrxonoxShip::setThrust(const Real value)
63{
64        thrust = value * baseThrust;
65}
66
67
68void OrxonoxShip::setSideThrust(const Real value)
69{
70        sideThrust = value * baseThrust;
71}
72
73void OrxonoxShip::setYaw(const Radian value)
74{
75        mRootNode->yaw(value);
76}
77
78void OrxonoxShip::setPitch(const Radian value)
79{
80        mRootNode->pitch(value);
81}
82
83void OrxonoxShip::setRoll(const Radian value)
84{
85        mRootNode->roll(value);
86}
87
88Real OrxonoxShip::getThrust()
89{
90        return thrust;
91}
92
93Bullet* OrxonoxShip::fire()
94{
95        // TODO: Names must be unique!
96        SceneNode *temp = mRootNode->getParentSceneNode()->createChildSceneNode(
97        "BulletNode" + StringConverter::toString(n));
98        temp->setOrientation(mRootNode->getOrientation());
99        temp->setPosition(mRootNode->getPosition());
100        temp->setScale(Vector3(1, 1, 1) * 10);
101        temp->yaw(Degree(-90));
102        return new Bullet(temp, mSceneMgr->createEntity("bullet"
103        + StringConverter::toString(n++), "Barrel.mesh"), speed
104        + (mRootNode->getLocalAxes() * Vector3(0, 0, -1)).normalisedCopy()
105        * bulletSpeed);
106}
107
108bool OrxonoxShip::tick(unsigned long time, Real deltaTime)
109{
110  Quaternion quad = mRootNode->getOrientation();
111  quad.normalise();
112  speed += quad * Vector3(0, 0, -1) * thrust * deltaTime;
113        speed += quad * Vector3(-1, 0,  0) * sideThrust * deltaTime;
114
115        mRootNode->translate(speed * deltaTime);
116
117        return true;
118}
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