/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #include "Orxonox.h" void Orxonox::go(void) { if (!setup()) return; mTimer = new Timer(); unsigned long lastTime = mTimer->getMilliseconds(); while (true) { //Pump messages in all registered RenderWindow windows WindowEventUtilities::messagePump(); mOgre->getRoot()->renderOneFrame(); if (!mRunMgr->tick(mTimer->getMilliseconds(), (mTimer->getMilliseconds() - lastTime) / 1000.0)) break; lastTime = mTimer->getMilliseconds(); } // clean up destroy(); } bool Orxonox::setup(void) { // create new 3D ogre render engine mOgre = new OgreControl(); mOgre->initialise(); mRunMgr = new RunManager(mOgre); return true; } void Orxonox::destroy() { if (mTimer) delete mTimer; if (mRunMgr) delete mRunMgr; if (mOgre) delete mOgre; }