/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef ORXONOX_SHIP_H #define ORXONOX_SHIP_H #include "Ogre.h" #include "bullet.h" using namespace Ogre; class OrxonoxShip { public: OrxonoxShip(SceneManager*, SceneNode*); virtual ~OrxonoxShip(); virtual bool initialise(); void setThrust(const Real); void setSideThrust(const Real); void turnUpAndDown(const Radian&); void turnLeftAndRight(const Radian&); Bullet* fire(); bool tick(unsigned long, Real); protected: public: protected: SceneManager *SceneMgr_; SceneNode *RootNode_; Entity *ShipEntity_; Vector3 currentSpeed_; float CurrentThrust_; float CurrentSideThrust_; float baseThrust_; int objectCounter_; Vector3 bulletSpeed_; }; #endif /* ORXONOX_SHIP_H */