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source: code/branches/main_reto/include/orxonox_ship.h @ 146

Last change on this file since 146 was 146, checked in by rgrieder, 16 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_SHIP_H
30#define ORXONOX_SHIP_H
31
32#include "Ogre.h"
33
34#include "bullet.h"
35
36using namespace Ogre;
37
38class OrxonoxShip
39{
40public:
41        Vector3 speed;
42        float thrust, sideThrust, baseThrust;
43        Vector3 bulletSpeed;
44
45        OrxonoxShip(SceneManager*, SceneNode*);
46        virtual ~OrxonoxShip();
47
48        virtual bool initialise();
49
50        void setThrust(const Real);
51        void setSideThrust(const Real);
52        void setYaw(const Radian);
53        void setPitch(const Radian);
54        void setRoll(const Radian);
55
56        Real getThrust();
57
58        Bullet* fire();
59
60        bool tick(unsigned long, Real);
61
62        SceneNode *mRootNode;
63
64protected:
65        SceneManager *mSceneMgr;
66        Entity *mShip;
67
68        int n;
69
70};
71
72
73#endif /* ORXONOX_SHIP_H */
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