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source: code/branches/main_reto/include/orxonox_scene.h @ 146

Last change on this file since 146 was 146, checked in by rgrieder, 16 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef ORXONOX_SCENE_H
30#define ORXONOX_SCENE_H
31
32#include "Ogre.h"
33
34using namespace Ogre;
35
36class OrxonoxScene
37{
38public:
39        OrxonoxScene(SceneManager*);
40
41        virtual ~OrxonoxScene();
42
43        virtual bool initialise();
44
45        virtual void tick(unsigned long, float);
46
47private:
48        SceneManager* mSceneMgr;
49
50        //specific variables for test purposes
51        Light        *mLight;
52        SceneNode    *lightNode;
53        BillboardSet *bbs;
54        float distance, radius;
55
56        /// method where you can perform resource group loading
57        virtual void loadResources(void);
58
59        // Define what is in the scene
60        virtual void createScene(void);
61};
62#endif /* ORXONOX_SCENE_H */
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