#ifndef __DemoScene__ #define __DemoScene__ #include "Ogre.h" using namespace Ogre; class OrxonoxScene { public: OrxonoxScene(SceneManager*); virtual ~OrxonoxScene(); virtual bool initialise(); virtual void tick(unsigned long, float); private: SceneManager* mSceneMgr; //specific variables for test purposes Light *mLight; SceneNode *lightNode; BillboardSet *bbs; float distance, radius; /// method where you can perform resource group loading virtual void loadResources(void); // Define what is in the scene virtual void createScene(void); }; #endif