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Last change
on this file since 2653 was
2131,
checked in by rgrieder, 17 years ago
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Added CMakeLists.txt to every subfolder and adjusted accordingly.
The CMake script I have written can be used as follows:
ADD_SOURCE_DIRECTORY(_source_list directory) # Adds a new source subdirectory where _source_list is the name of the source list in CURRENT folder
ADD_SOURCE_FILES(_source_list) # Adds the source files in a subdirectory to the source list in the super directory (has to be called!)
Note: When adding more subdirectories in a subdirectory, call ADD_SOURCE_FILES after ADD_SOURCE_DIRECTORY!
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-
Property svn:eol-style set to
native
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File size:
993 bytes
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| Line | |
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| 1 | SET( NETWORK_SRC_FILES |
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| 2 | ChatListener.cc |
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| 3 | Client.cc |
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| 4 | ClientConnection.cc |
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| 5 | ClientInformation.cc |
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| 6 | ClientConnectionListener.cc |
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| 7 | ConnectionManager.cc |
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| 8 | GamestateManager.cc |
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| 9 | GamestateClient.cc |
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| 10 | GamestateHandler.cc |
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| 11 | PacketBuffer.cc |
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| 12 | Server.cc |
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| 13 | Synchronisable.cc |
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| 14 | Host.cc |
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| 15 | ) |
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| 16 | |
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| 17 | ADD_SOURCE_DIRECTORY(NETWORK_SRC_FILES packet) |
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| 18 | |
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| 19 | IF(WIN32) |
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| 20 | ADD_LIBRARY( network ${NETWORK_SRC_FILES} ) |
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| 21 | ELSE(WIN32) |
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| 22 | ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} ) |
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| 23 | ENDIF(WIN32) |
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| 24 | |
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| 25 | TARGET_LINK_LIBRARIES( network |
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| 26 | ${ZLIB_LIBRARY} |
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| 27 | ${ENet_LIBRARY} |
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| 28 | ${Boost_thread_LIBRARIES} |
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| 29 | core |
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| 30 | ) |
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| 31 | |
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| 32 | |
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| 33 | # build those parts only on request. |
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| 34 | IF(NETWORK_TESTING_ENABLED) |
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| 35 | ##### test for gamestate stuff ##### |
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| 36 | SET( TEST_SRC_FILES |
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| 37 | ${NETWORK_SRC_FILES} |
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| 38 | ) |
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| 39 | ADD_EXECUTABLE(networktest ${TEST_SRC_FILES}) |
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| 40 | TARGET_LINK_LIBRARIES( networktest |
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| 41 | ${OGRE_LIBRARIES} |
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| 42 | network |
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| 43 | ${ENet_LIBRARY} |
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| 44 | ${ZLIB_LIBRARY} |
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| 45 | ${WINDOWS_ENET_DEPENDENCIES} |
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| 46 | ) |
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| 47 | ##### end test for gamestate stuff ##### |
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| 48 | ENDIF(NETWORK_TESTING_ENABLED) |
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