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source: code/branches/libs/src/libraries/core/GUIManager.h @ 9670

Last change on this file since 9670 was 9670, checked in by landauf, 11 years ago

adjusted build-system and include-paths for cegui 0.8 (doesn't compile yet)

  • Property svn:eol-style set to native
File size: 9.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <string>
42
43#if CEGUI_VERSION >= 0x000800
44#   include <CEGUI/ForwardRefs.h>
45#   include <CEGUI/Version.h>
46#else
47#   include <CEGUIForwardRefs.h>
48#   include <CEGUIVersion.h>
49#endif
50
51#include <boost/shared_ptr.hpp>
52
53#include "util/DestructionHelper.h"
54#include "util/OgreForwardRefs.h"
55#include "util/tribool.h"
56#include "util/Singleton.h"
57#include "input/InputHandler.h"
58#include "WindowEventListener.h"
59
60#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
61#  define ORXONOX_OLD_CEGUI
62#endif
63
64namespace orxonox // tolua_export
65{ // tolua_export
66    class PlayerInfo; // Forward declaration
67
68    // Acquaint Tolua with tribool
69    /* tolua_begin
70    struct dontcare_keyword_t
71    {
72        dontcare_keyword_t();
73    };
74    class tribool
75    {
76        tribool(bool value);
77        tribool(dontcare_keyword_t);
78        bool operator==(tribool);
79    };
80    tolua_end */
81
82    /**
83    @class GUIManager
84    @brief
85        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
86
87        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
88
89        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
90        Those input events are then injected into CEGUI in Lua.
91    */
92    class _CoreExport GUIManager // tolua_export
93        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
94    { // tolua_export
95        friend class Singleton<GUIManager>;
96    public:
97        GUIManager(const std::pair<int, int>& mousePosition);
98
99        //! Leave empty and use cleanup() instead
100        ~GUIManager() {}
101        /// Destructor that also executes when object fails to construct
102        void destroy();
103
104        void setConfigValues(void);
105        void changedGUIScheme(void);
106
107        void preUpdate(const Clock& time);
108
109        void loadGUI(const std::string& name);
110        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
111        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
112        static void hideGUI(const std::string& name);
113        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
114        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
115        void keyESC();
116        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
117        void setBackgroundImage(const std::string& image);
118
119        static bool preloadMenuSheets() { return GUIManager::getInstance().bPreloadMenuSheets_; } // tolua_export
120        static bool inDevMode(void); // tolua_export
121
122        //! Creates a new InputState to be used with a GUI Sheet
123        const std::string& createInputState(const std::string& name, tribool showCursor = tribool(true), tribool useKeyboard = tribool(true), bool bBlockJoyStick = false); // tolua_export
124        LuaState* getLuaState(void)
125            { return this->luaState_; }
126
127        //! Returns the root window for all menu sheets
128        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
129        //! Returns the root window for all HUD sheets
130        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
131
132        void setCamera(Ogre::Camera* camera);
133        Ogre::Camera* getCamera() { return this->camera_; }
134
135        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
136            { this->players_[guiname] = player; }
137        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
138
139        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
140        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
141        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
142        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
143        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
144
145        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
146
147        /**
148        @brief Check whether CEGUI is version < 0.7.
149        @return Returns true if the CEGUI version is < 0.7. False otherwise.
150        */
151        inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export
152
153    private:
154        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
155
156        void executeCode(const std::string& str);
157
158        template <typename FunctionType>
159        bool protectedCall(FunctionType function);
160
161        void changedCeguiOutputLevel();
162
163        // keyHandler functions
164        void buttonPressed (const KeyEvent& evt);
165        void buttonReleased(const KeyEvent& evt);
166
167        // mouseHandler functions
168        void buttonPressed (MouseButtonCode::ByEnum id);
169        void buttonReleased(MouseButtonCode::ByEnum id);
170        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
171        void mouseScrolled (int abs, int rel);
172        void mouseLeft     ();
173
174        // window event handler
175        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
176        virtual void windowFocusChanged(bool bFocus);
177
178#ifdef ORXONOX_OLD_CEGUI
179        CEGUI::OgreCEGUIRenderer*            guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
180        CEGUI::ResourceProvider*             resourceProvider_;     //!< CEGUI's resource provider
181#else
182        CEGUI::OgreRenderer*                 guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
183        CEGUI::OgreResourceProvider*         resourceProvider_;     //!< CEGUI's resource provider
184        Ogre::RenderQueueListener*           rqListener_;           //!< RQ listener so we can draw UNDER Ogre overlays
185        CEGUI::OgreImageCodec*               imageCodec_;
186#endif
187        LuaState*                            luaState_;             //!< LuaState, access point to the Lua engine
188        CEGUI::LuaScriptModule*              scriptModule_;         //!< CEGUI's script module to use Lua
189        CEGUI::System*                       guiSystem_;            //!< CEGUI's main system
190        shared_ptr<ResourceInfo>             rootFileInfo_;         //!< Resource information about the root script
191        CEGUI::Logger*                       ceguiLogger_;          //!< CEGUI's logger to be able to log CEGUI errors in our log
192        int                                  outputLevelCeguiLog_;  //!< CEGUI's log level
193        CEGUI::Window*                       rootWindow_;           //!< Root node for all windows
194        CEGUI::Window*                       hudRootWindow_;        //!< Root node for the HUD sheets
195        CEGUI::Window*                       menuRootWindow_;       //!< Root node for the menu sheets (used by Lua)
196        std::map<std::string, PlayerInfo*>   players_;              //!< Stores the player (owner) for each GUI
197        Ogre::Camera*                        camera_;               //!< Camera used to render the scene with the GUI
198
199        /// Helper object that executes the surrogate destructor destroy()
200        DestructionHelper<GUIManager>        destructionHelper_;
201
202        static GUIManager*                   singletonPtr_s;        //!< Singleton reference to GUIManager
203
204        // The used CEGUI scheme.
205        static const std::string defaultScheme_;
206        std::string guiScheme_;
207        bool oldCEGUI_;
208
209        int numScrollLines_;        ///< How many lines to scroll in a list if the scroll wheel is used
210        bool bPreloadMenuSheets_;   ///< If true, menu sheets are pre-loaded during startup
211
212    }; // tolua_export
213} // tolua_export
214
215#endif /* _GUIManager_H__ */
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