/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #include "Script.h" #include "core/CoreIncludes.h" #include "core/LuaState.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(Script); Script::Script(BaseObject* creator) : BaseObject(creator) { RegisterObject(Script); // Get a new LuaState luaState_ = new LuaState(); } Script::~Script() { if (this->isInitialized()) delete luaState_; } void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) { BaseObject::XMLPort(xmlelement, mode); XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); } void Script::execute() { luaState_->doString(code_); } }