/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Definition of the FailQuest class. */ #ifndef _FailQuest_H__ #define _FailQuest_H__ #include "objects/quest/QuestPrereqs.h" #include "ChangeQuestStatus.h" namespace orxonox { /** @brief Fails a quest (with a specified id) for the player invoking the QuestEffect. Creating a FailQuest through XML goes as follows: //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be failed. @author Damian 'Mozork' Frick */ class _QuestExport FailQuest : public ChangeQuestStatus { public: FailQuest(BaseObject* creator); virtual ~FailQuest(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a FailQuest object through XML. virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect. }; } #endif /* _FailQuest_H__ */