/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _RADAR_H__ #define _RADAR_H__ #include #include #include #include #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement { private: PanelOverlayElement* point[100]; int dirX_, dirY_, dirZ_; //flying direction int ortX_, ortY_, ortZ_; //orthogonal direction int dX_, dY_, dZ_; //distance between main ship and the object int vecX_, vecY_, vecZ_; //vector product dir X ort double alpha_; //defines the radius in the radar double beta_; //defines the angle in the radar bool right_; //checks whether the object is on the right side (since cos is not bijective) //static int ID = 0; public: RadarOverlayElement(const Ogre::String& name); virtual ~RadarOverlayElement(); virtual void initialise(); void initRadarOverlayElement(Real left, Real top, int dim, Ogre::OverlayContainer* container); void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ); int newShip(int X, int Y, int Z); void resetShip(int shipID, int Y, int Z); }; } #endif