/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #include #include #include #include #include #include "RadarOverlayElement.h" namespace orxonox { using namespace Ogre; RadarOverlayElement::RadarOverlayElement(const String& name):Ogre::PanelOverlayElement(name){} RadarOverlayElement::~RadarOverlayElement(){} void RadarOverlayElement::initialise(){ PanelOverlayElement::initialise(); } void RadarOverlayElement::initRadarOverlayElement(){ int dirX, dirY, dirZ; //flying direction int ortX, ortY, ortZ; //orthogonal direction int dX, dY, dZ; //distance between main ship and the object int vecX, vecY, vecZ; //vector product dir X ort double alpha; //defines the radius in the radar double beta; //defines the angle in the radar bool right; //checks whether the object is on the right side (since cos is not bijective) dirX = 1; dirY = 0; dirZ = 0; ortX = 0; ortY = 0; ortZ = 1; dX = 2; dY = 0; dZ = 0; alpha = acos((dirX*dX+dirY*dY+dirZ*dZ)/(sqrt(pow(dX,2)+pow(dY,2)+pow(dZ,2))+sqrt(pow(dirX,2)+pow(dirY,2)+pow(dirZ,2)))); beta = acos((ortX*X+ortY*dY+ortZ*dZ)/(sqrt(pow(dX,2)+pow(dY,2)+pow(dZ,2))+sqrt(pow(ortX,2)+pow(ortY,2)+pow(ortZ,2)))); vecX = dirY*ortZ - dirZ*ortY; vecY = dirZ*ortX - dirX*ortZ; vecZ = dirX*ortY - dirY*ortX; if((vecX*dX+vecY*dY+vecZ*dZ)>0){right=true;} else right=false; }