/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _OverlayGroup_H__ #define _OverlayGroup_H__ #include "OrxonoxPrereqs.h" #include #include #include "core/BaseObject.h" #include "util/Math.h" namespace orxonox { class HUDBar; class OrxonoxOverlay; class _OrxonoxExport OverlayGroup : public BaseObject { public: OverlayGroup(); ~OverlayGroup(); virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); void scale(const Vector2& scale); Vector2 getScale() const { return this->scale_; } static void toggleVisibility(const std::string& name); static OverlayGroup& getHUD(); private: OverlayGroup(const OverlayGroup& instance); void addElement(OrxonoxOverlay* element); OrxonoxOverlay* getElement(unsigned int index); std::map hudElements_; Vector2 scale_; static OverlayGroup* hudInstance_s; }; } #endif /* _OverlayGroup_H__ */