/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _RADAR_H__ #define _RADAR_H__ #include #include #include #include #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport RadarObject { private: int name_; Ogre::Real x_; Ogre::Real y_; Ogre::Real z_; public: RadarObject(int name, Ogre::Real x, Ogre::Real y, Ogre::Real z); ~RadarObject(); void reset(Ogre::Real x, Ogre::Real y, Ogre::Real z); inline Ogre::Real getX(){return x_;} inline Ogre::Real getY(){return y_;} inline Ogre::Real getZ(){return z_;} inline int getName(){return name_;} }; class _OrxonoxExport Radar { private: int number; public: Radar(); ~Radar(); }; } #endif