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source: code/branches/hud/src/orxonox/hud/HUDText.h @ 1588

Last change on this file since 1588 was 1588, checked in by rgrieder, 16 years ago
  • added XML loadable HUD
  • Radar and navi are not yet done
  • explanations follow with when things are finished
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDText_H__
30#define _HUDText_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgreTextAreaOverlayElement.h>
36#include <OgrePanelOverlayElement.h>
37
38#include "util/Math.h"
39#include "HUDOverlay.h"
40
41namespace orxonox
42{
43  class _OrxonoxExport HUDText : public HUDOverlay, public TickableReal
44  {
45  public:
46    HUDText();
47    virtual ~HUDText();
48
49    virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
50
51    virtual void tick(float dt) { }
52
53  protected:
54    void setBackgroundMaterial(const std::string& material);
55    std::string getBackgroundMaterial() const;
56    void setCaption(const std::string& caption);
57    const std::string& getCaption() const;
58    void setFont(const std::string& font);
59    std::string getFont() const;
60
61    Ogre::TextAreaOverlayElement* text_;
62  private:
63    std::string caption_;
64    Ogre::PanelOverlayElement* background_;
65  };
66}
67#endif /* _HUDText_H__ */
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