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source: code/branches/hud/src/orxonox/hud/HUDOverlay.h @ 1588

Last change on this file since 1588 was 1588, checked in by rgrieder, 16 years ago
  • added XML loadable HUD
  • Radar and navi are not yet done
  • explanations follow with when things are finished
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDOverlay_H__
30#define _HUDOverlay_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include "util/Math.h"
36#include "core/BaseObject.h"
37
38namespace orxonox
39{
40  class _OrxonoxExport HUDOverlay : public BaseObject
41  {
42    public:
43      HUDOverlay();
44      virtual ~HUDOverlay();
45
46      virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
47
48      virtual void changedVisibility();
49
50      /** Sets the scrolling factor of this overlay. */
51      void setScroll(Vector2 scroll) { overlay_->setScroll(scroll.x, scroll.y); }
52
53      /** Gets the current scroll value */
54      Vector2 getScroll() const { return Vector2(overlay_->getScrollX(), overlay_->getScrollY()); }
55
56      /** Scrolls the overlay by the offsets provided. */
57      void scroll(Vector2 scroll) { overlay_->scroll(scroll.x, scroll.y); }
58
59      /** Sets the rotation applied to this overlay.*/
60      void setRotation(const Ogre::Radian& angle) { overlay_->setRotate(angle); }
61
62      /** Gets the rotation applied to this overlay, in degrees.*/
63      const Radian& getRotation() const { return overlay_->getRotate(); }
64
65      /** Adds the passed in angle to the rotation applied to this overlay. */
66      void rotate(const Radian& angle) { overlay_->rotate(angle); }
67
68      /** Sets the scaling factor of this overlay. */
69      void setScale(const Vector2& scale) { overlay_->setScale(scale.x, scale.y); }
70
71      /** Gets the current scale value */
72      Vector2 getScale() const { return Vector2(overlay_->getScaleX(), overlay_->getScaleY()); }
73
74      /** Scales the overlay */
75      void scale(Vector2 scale) { overlay_->setScale(overlay_->getScaleX()*scale.x, overlay_->getScaleY()*scale.y); }
76
77    protected:
78      Ogre::Overlay* overlay_;
79
80  private:
81    static unsigned int hudOverlayCounter_s;
82
83  };
84}
85
86#endif /* _HUDOverlay_H__ */
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