1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HUDOverlay_H__ |
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30 | #define _HUDOverlay_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <OgrePrerequisites.h> |
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35 | #include "util/Math.h" |
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36 | #include "core/BaseObject.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport HUDOverlay : public BaseObject |
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41 | { |
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42 | public: |
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43 | HUDOverlay(); |
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44 | virtual ~HUDOverlay(); |
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45 | |
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46 | virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); |
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47 | |
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48 | virtual void changedVisibility(); |
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49 | |
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50 | /** Sets the scrolling factor of this overlay. */ |
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51 | void setScroll(Vector2 scroll) { overlay_->setScroll(scroll.x, scroll.y); } |
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52 | |
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53 | /** Gets the current scroll value */ |
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54 | Vector2 getScroll() const { return Vector2(overlay_->getScrollX(), overlay_->getScrollY()); } |
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55 | |
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56 | /** Scrolls the overlay by the offsets provided. */ |
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57 | void scroll(Vector2 scroll) { overlay_->scroll(scroll.x, scroll.y); } |
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58 | |
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59 | /** Sets the rotation applied to this overlay.*/ |
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60 | void setRotation(const Ogre::Radian& angle) { overlay_->setRotate(angle); } |
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61 | |
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62 | /** Gets the rotation applied to this overlay, in degrees.*/ |
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63 | const Radian& getRotation() const { return overlay_->getRotate(); } |
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64 | |
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65 | /** Adds the passed in angle to the rotation applied to this overlay. */ |
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66 | void rotate(const Radian& angle) { overlay_->rotate(angle); } |
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67 | |
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68 | /** Sets the scaling factor of this overlay. */ |
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69 | void setScale(const Vector2& scale) { overlay_->setScale(scale.x, scale.y); } |
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70 | |
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71 | /** Gets the current scale value */ |
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72 | Vector2 getScale() const { return Vector2(overlay_->getScaleX(), overlay_->getScaleY()); } |
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73 | |
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74 | /** Scales the overlay */ |
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75 | void scale(Vector2 scale) { overlay_->setScale(overlay_->getScaleX()*scale.x, overlay_->getScaleY()*scale.y); } |
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76 | |
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77 | protected: |
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78 | Ogre::Overlay* overlay_; |
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79 | |
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80 | private: |
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81 | static unsigned int hudOverlayCounter_s; |
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82 | |
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83 | }; |
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84 | } |
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85 | |
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86 | #endif /* _HUDOverlay_H__ */ |
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