/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _HUD_H__ #define _HUD_H__ #include #include #include #include #include "../OrxonoxPrereqs.h" #include "Bar.h" namespace orxonox { class _OrxonoxExport HUD { private: public: HUD(int zoom); ~HUD(); Bar* energyCounter; }; } #endif _HUD_H_ /*#ifndef _HUD_H__ #define _HUD_H__ #include #include #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport HUD { private: Ogre::OverlayElement* timeText_; Ogre::OverlayElement* targetWindowNameText_; Ogre::OverlayElement* targetWindowStatusText_; Ogre::OverlayElement* targetWindowDistanceText_; Ogre::OverlayElement* targetWindowHitRatingText_; Ogre::OverlayElement* energyLength_; Ogre::OverlayElement* shieldLeftTop_; Ogre::OverlayElement* shieldRightTop_; Ogre::OverlayElement* shieldLeftBottom_; Ogre::OverlayElement* shieldRightBottom_; Ogre::OverlayElement* rocketNum1_; Ogre::OverlayElement* rocketNum2_; Ogre::OverlayElement* rocketNum3_; Ogre::OverlayElement* rocketNum4_; Ogre::OverlayElement* energyDistrPoint_; Ogre::OverlayElement* primarChoice_; int timeMin_; int timeSec_; std::string targetWindowName_; std::string targetWindowStatus_; int targetWindowDistance_; int targetWindowHitRating_; int energyValue_; bool shieldLeftTopValue_; bool shieldRightTopValue_; bool shieldLeftBottomValue_; bool shieldRightBottomValue_; int rocket1_; int rocket2_; int rocket3_; int rocket4_; float energyDistrShield_; float energyDistrEngine_; float energyDistrLaser_; float energyDistrPixelX_; float energyDistrPixelY_; int primarValue_; public: HUD( void ); ~HUD( void ); void init( void ); void setTime(int i, int j); void setTargetWindowName(std::string i); void setTargetWindowStatus(std::string i); void setTargetWindowDistance(int i); void setTargetWindowHitRating(int i); void setEnergyValue(int i); void setShieldLeftTopValue(bool i); void setShieldRightTopValue(bool i); void setShieldLeftBottomValue(bool i); void setShieldRightBottomValue(bool i); void setRocket1(int i); void setRocket2(int i); void setRocket3(int i); void setRocket4(int i); void setEnergyDistr(float s, float e, float l); void setPrimar(int i); }; } #endif /* _HUD_H__ */