/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief */ #include "OrxonoxStableHeaders.h" #include "Radar.h" #include "objects/WorldEntity.h" #include "overlays/hud/RadarViewable.h" #include "core/CoreIncludes.h" //#include "core/ConfigValueIncludes.h" namespace orxonox { RadarListener::RadarListener() { RegisterRootObject(RadarListener); } Radar* Radar::instance_s = 0; Radar::Radar() { assert(instance_s == 0); instance_s = this; } Radar::~Radar() { instance_s = 0; } Radar& Radar::getInstance() { assert(instance_s); return *instance_s; } void Radar::unregisterObject(RadarViewable* object) { // TODO: check for focus } void Radar::tick(float dt) { for (Iterator itListener = ObjectList::begin(); itListener; ++itListener) { for (Iterator itElement = ObjectList::begin(); itElement; ++itElement) { if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectVisibility()) (*itListener)->displayObject(*itElement); } } } }