/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file Hover.h @brief Gametype. @ingroup Hover */ #ifndef _Hover_H__ #define _Hover_H__ #include "HoverPrereqs.h" #include "HoverOrigin.h" // Necessary for WeakPointer //#include "HoverShip.h" DO NOT include in Header. Will cause forward declaration issues //#include "HoverHUDinfo.h" #include "gametypes/Gametype.h" #include "core/EventIncludes.h" #include "core/command/Executor.h" #include "core/config/ConfigValueIncludes.h" #include "gamestates/GSLevel.h" #include "chat/ChatManager.h" #include // ! HACK #include "infos/PlayerInfo.h" #include "core/command/ConsoleCommand.h" #include "tools/Timer.h" namespace orxonox { enum eDirection { eDirection_Invalid = 0, eDirection_Up = 1, eDirection_Right = 2, eDirection_Down = 4, eDirection_Left = 8 }; class _HoverExport Hover : public Gametype { public: Hover(Context* context); virtual void start(); virtual void end(); virtual void tick(float dt); // void setOrigin(HoverOrigin* center) // { center_ = center; } void setOrigin(HoverOrigin* origin) { this->origin_ = origin; } WeakPtr origin_; private: int CellIdx(); int RandomInt(); int RandomInt4(); bool IsDirValid( eDirection Dir ); eDirection GetDirection(); void GenerateMaze(); void RenderMaze(); void MazeOut(); void LevelOut(); std::vector flagVector; }; } #endif /* _Hover_H__ */