/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file Hover.cc @brief Implementation of the Hover class. */ //#include "orxonox/worldentities/pawns/SpaceShip.h" #include "Hover.h" #include "HoverWall.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterUnloadableClass(Hover); Hover::Hover(Context* context) : Gametype(context) { RegisterObject(Hover); new HoverWall(context); //this->setHUDTemplate("HoverHUD"); } void Hover::tick(float dt) { SUPER(Hover, tick, dt); } void Hover::start() { // Call start for the parent class. Gametype::start(); } void Hover::end() { // DON'T CALL THIS! // Deathmatch::end(); // It will misteriously crash the game! // Instead startMainMenu, this won't crash. GSLevel::startMainMenu(); } }