/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "Fusion.h" namespace orxonox { CreateFactory(Fusion); Fusion::Fusion(BaseObject* creator) : Weapon(creator) { RegisterObject(Fusion); this->speed_ = 1250; } Fusion::~Fusion() { } void Fusion::takeBullets() { //COUT(0) << "Fusion::takeBullets" << std::endl; this->munition_->removeBullets(1); this->bulletTimer(this->bulletLoadingTime_); } void Fusion::takeMagazines() { this->munition_->removeMagazines(1); this->magazineTimer(this->magazineLoadingTime_); } void Fusion::createProjectile() { //COUT(0) << "Fusion::createProjectile" << std::endl; BillboardProjectile* projectile = new ParticleProjectile(this); projectile->setOrientation(this->getWorldOrientation()); projectile->setPosition(this->getWorldPosition()); projectile->setVelocity(this->getWorldOrientation() * WorldEntity::FRONT * this->speed_); projectile->setOwner(this->getParentWeaponSystem()->getParentPawn()); } }