/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Skybox.h" #include #include #include "tinyxml/tinyxml.h" #include "GraphicsEngine.h" #include "core/CoreIncludes.h" #include "core/Debug.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(Skybox); Skybox::Skybox() { RegisterObject(Skybox); registerAllVariables(); } Skybox::~Skybox() { } void Skybox::setSkybox(const std::string& skyboxname) { GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(true, skyboxname); } void Skybox::setSkyboxSrc(const std::string& src) { this->skyboxSrc_ = src; } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void Skybox::XMLPort(Element& xmlelement, XMLPort::Mode mode) { BaseObject::XMLPort(xmlelement, mode); XMLPortParamLoadOnly(Skybox, "src", setSkyboxSrc, xmlelement, mode); create(); } bool Skybox::create() { this->setSkybox(this->skyboxSrc_); return Synchronisable::create(); } void Skybox::registerAllVariables() { registerVar(&skyboxSrc_, skyboxSrc_.length()+1 ,network::STRING); } void Skybox::changedVisibility() { BaseObject::changedVisibility(); GraphicsEngine::getInstance().getLevelSceneManager()->setSkyBox(this->isVisible(), this->skyboxSrc_); } }