/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * Fabian 'x3n' Landau * */ #include "OrxonoxStableHeaders.h" #include "GSStandalone.h" #include #include #include "core/Core.h" #include "core/ConsoleCommand.h" #include "gui/GUIManager.h" namespace orxonox { SetConsoleCommand(GSStandalone, showGUI, true).setAsInputCommand(); bool GSStandalone::guiShowing_s = false; GSStandalone::GSStandalone() : GameState("standalone") { } GSStandalone::~GSStandalone() { } void GSStandalone::showGUI() { GSStandalone::guiShowing_s = true; } void GSStandalone::enter() { Core::setIsStandalone(true); GSLevel::enter(this->getParent()->getViewport()); guiManager_ = getParent()->getGUIManager(); // not sure if necessary // guiManager_->loadScene("IngameMenu"); } void GSStandalone::leave() { GSLevel::leave(); Core::setIsStandalone(false); } void GSStandalone::ticked(const Clock& time) { if (guiShowing_s) { guiManager_->showGUI("IngameMenu", this->getParent()->getViewport()->getCamera()->getSceneManager()); } else { if (guiManager_) guiManager_->hideGUI(); } // tick CEGUI guiManager_->update(time); GSLevel::ticked(time); this->tickChild(time); } }