/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSLevel_H__ #define _GSLevel_H__ #include "OrxonoxPrereqs.h" #include #include "core/GameState.h" #include "GSGraphics.h" namespace orxonox { class _OrxonoxExport GSLevel : public GameStateTyped { public: GSLevel(const std::string& name); virtual ~GSLevel(); // this has to be public because proteced triggers a bug in msvc // when taking the function address. void setTimeFactor(float factor); float getTimeFactor() { return this->timeFactor_; } protected: virtual void enter(); virtual void leave(); virtual void ticked(const Clock& time); void loadLevel(); void unloadLevel(); private: float timeFactor_; //!< A factor to change the gamespeed Ogre::SceneManager* sceneManager_; KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings SimpleInputState* inputState_; Radar* radar_; //!< represents the Radar (not the HUD part) Level* startLevel_; //!< current hard coded default level Level* hud_; //!< 'level' object fo the HUD }; } #endif /* _GSLevel_H__ */