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source: code/branches/gui/src/orxonox/gamestates/GSLevel.cc @ 1688

Last change on this file since 1688 was 1688, checked in by rgrieder, 16 years ago

Modified the GameState hierarchy so that you can get the parent with the actual type by calling getParent().

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSLevel.h"
31
32#include <OgreSceneManager.h>
33#include <OgreRoot.h>
34#include "core/input/InputManager.h"
35#include "core/input/SimpleInputState.h"
36#include "core/input/KeyBinder.h"
37#include "core/Loader.h"
38#include "objects/Backlight.h"
39#include "tools/ParticleInterface.h"
40#include "Settings.h"
41#include "Radar.h"
42#include "GraphicsEngine.h"
43
44namespace orxonox
45{
46    GSLevel::GSLevel(const std::string& name)
47        : GameStateTyped<GSGraphics>(name)
48        , timeFactor_(1.0f)
49        , sceneManager_(0)
50        , keyBinder_(0)
51        , inputState_(0)
52        , radar_(0)
53        , startLevel_(0)
54        , hud_(0)
55    {
56    }
57
58    GSLevel::~GSLevel()
59    {
60    }
61
62    void GSLevel::enter()
63    {
64        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20);
65        keyBinder_ = new KeyBinder();
66        keyBinder_->loadBindings();
67        inputState_->setHandler(keyBinder_);
68
69        // create Ogre SceneManager for the level
70        this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager");
71        COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl;
72
73        // temporary hack
74        GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_);
75
76        // Start the Radar
77        this->radar_ = new Radar();
78
79        // Load the HUD
80        COUT(3) << "Orxonox: Loading HUD" << std::endl;
81        hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo");
82        Loader::load(hud_);
83
84        // reset game speed to normal
85        timeFactor_ = 1.0f;
86    }
87
88    void GSLevel::leave()
89    {
90        Loader::unload(hud_);
91        delete this->hud_;
92
93        // this call will delete every BaseObject!
94        // But currently this will call methods of objects that exist no more
95        // The only 'memory leak' is the ParticleSpawer. They would be deleted here
96        // and call a sceneNode method that has already been destroy by the corresponding space ship.
97        //Loader::close();
98
99        delete this->radar_;
100
101        Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_);
102
103        inputState_->setHandler(0);
104        InputManager::getInstance().requestDestroyState("game");
105        delete this->keyBinder_;
106    }
107
108    void GSLevel::ticked(const Clock& time)
109    {
110        // Call those objects that need the real time
111        for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
112            it->tick(time.getDeltaTime());
113        // Call the scene objects
114        for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
115            it->tick(time.getDeltaTime() * this->timeFactor_);
116    }
117
118    /**
119    @brief
120        Changes the speed of Orxonox
121    */
122    void GSLevel::setTimeFactor(float factor)
123    {
124        float change = factor / this->timeFactor_;
125        this->timeFactor_ = factor;
126        for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it)
127            it->setSpeedFactor(it->getSpeedFactor() * change);
128
129        for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it)
130            it->setTimeFactor(timeFactor_);
131    }
132
133    void GSLevel::loadLevel()
134    {
135        // call the loader
136        COUT(0) << "Loading level..." << std::endl;
137        startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw");
138        Loader::open(startLevel_);
139    }
140
141    void GSLevel::unloadLevel()
142    {
143        Loader::unload(startLevel_);
144        delete this->startLevel_;
145    }
146}
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