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source: code/branches/gui/src/orxonox/gamestates/GSIOConsole.cc @ 1688

Last change on this file since 1688 was 1688, checked in by rgrieder, 16 years ago

Modified the GameState hierarchy so that you can get the parent with the actual type by calling getParent().

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSIOConsole.h"
31
32#include <iostream>
33#include <OgreFrameListener.h>
34#include <OgreRoot.h>
35#include <OgreTimer.h>
36
37#include "core/ConsoleCommand.h"
38#include "core/TclThreadManager.h"
39#include "GraphicsEngine.h"
40
41namespace orxonox
42{
43    GSIOConsole::GSIOConsole()
44        : GameStateTyped<GSRoot>("ioConsole")
45    {
46    }
47
48    GSIOConsole::~GSIOConsole()
49    {
50    }
51
52    void GSIOConsole::enter()
53    {
54    }
55
56    void GSIOConsole::leave()
57    {
58    }
59
60    void GSIOConsole::ticked(const Clock& time)
61    {
62        std::string command;
63        std::getline(std::cin, command);
64        CommandExecutor::execute(command, true);
65       
66        tickChild(time);
67    }
68}
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