/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSGraphics_H__ #define _GSGraphics_H__ #include "OrxonoxPrereqs.h" #include #include #include "core/GameState.h" #include "core/OrxonoxClass.h" #include "GSRoot.h" namespace orxonox { class _OrxonoxExport GSGraphics : public GameState, public OrxonoxClass, public Ogre::WindowEventListener { friend class ClassIdentifier; public: GSGraphics(); ~GSGraphics(); Ogre::Viewport* getViewport() { return this->viewport_; } GUIManager* getGUIManager() { return this->guiManager_; } private: void enter(); void leave(); void ticked(const Clock& time); void setConfigValues(); void declareResources(); void loadRenderer(); void initialiseResources(); void printScreen(); // window events from Ogre::WindowEventListener void windowMoved (Ogre::RenderWindow* rw); void windowResized (Ogre::RenderWindow* rw); void windowFocusChanged(Ogre::RenderWindow* rw); void windowClosed (Ogre::RenderWindow* rw); Ogre::Root* ogreRoot_; Ogre::RenderWindow* renderWindow_; //!< the current render window Ogre::Viewport* viewport_; //!< default full size viewport // managed singletons InputManager* inputManager_; InGameConsole* console_; GUIManager* guiManager_; // variables for time statistics unsigned long frameCount_; unsigned int statisticsRefreshCycle_; uint64_t statisticsStartTime_; unsigned long statisticsStartCount_; unsigned int tickTime_; // config values std::string resourceFile_; //!< resources file name unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) }; } #endif /* _GSGraphics_H__ */