/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Contains all the necessary forward declarations for all classes and structs. */ #ifndef _CorePrereqs_H__ #define _CorePrereqs_H__ #include "util/OrxonoxPlatform.h" #include //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !defined( CORE_STATIC_BUILD ) # ifdef CORE_SHARED_BUILD # define _CoreExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _CoreExport # else # define _CoreExport __declspec(dllimport) # endif # endif #elif defined ( ORXONOX_GCC_VISIBILITY ) # define _CoreExport __attribute__ ((visibility("default"))) #else # define _CoreExport #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- class SignalHandler; namespace orxonox { namespace XMLPort { enum Mode { LoadObject, SaveObject }; } namespace KeybindMode { enum Enum { OnPress, OnHold, OnRelease, None }; }; typedef std::string LanguageEntryLabel; class ArgumentCompleter; class ArgumentCompletionListElement; class BaseFactory; class BaseMetaObjectListElement; class BaseObject; template class ClassFactory; template class ClassIdentifier; class ClassTreeMask; class ClassTreeMaskIterator; class ClassTreeMaskNode; class CommandEvaluation; class CommandExecutor; class CommandLine; class BaseCommandLineArgument; template class CommandLineArgument; class ConfigFile; class ConfigFileEntry; class ConfigFileEntryComment; class ConfigFileEntryValue; class ConfigFileManager; class ConfigFileSection; class ConfigValueContainer; class ConsoleCommand; class Core; class Error; class Executor; template class ExecutorMember; class ExecutorStatic; class Factory; class Functor; template class FunctorMember; class FunctorStatic; class Identifier; class IRC; template class Iterator; class Language; class LanguageEntry; class Level; class Loader; class MetaObjectList; template class MetaObjectListElement; class Namespace; class NamespaceNode; template class ObjectList; template class ObjectListElement; class OrxonoxClass; class OutputBuffer; class OutputBufferListener; class OutputHandler; class Shell; class ShellListener; template class SubclassIdentifier; class TclBind; struct TclInterpreterBundle; class TclThreadManager; class Tickable; template class XMLPortClassObjectContainer; template class XMLPortClassParamContainer; class XMLPortObjectContainer; class XMLPortParamContainer; // game states class GameState; template class GameStateTyped; class RootGameState; // input class BaseCommand; class BufferedParamCommand; class Button; class CalibratorCallback; class ExtendedInputState; class HalfAxis; class InputBuffer; class InputManager; class InputState; class JoyStickHandler; class MouseHandler; class KeyBinder; class KeyDetector; class KeyHandler; class ParamCommand; class SimpleCommand; class SimpleInputState; } #endif /* _CorePrereqs_H__ */