/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Reto Grieder * */ /** @file Core.h @brief Declaration of the Core class. The Core class is a singleton, only used to configure some variables in the core through the config-file. */ #ifndef _Clock_H__ #define _Clock_H__ #include "CorePrereqs.h" #include namespace orxonox { class _CoreExport Clock { friend class RootGameState; public: Clock(); ~Clock(); unsigned long long getMicroseconds() const { return tickTime_; } unsigned long long getMilliseconds() const { return tickTime_ / 1000; } int getSeconds() const { return tickTime_ / 1000000; } float getSecondsPrecise() const { return (float)tickTime_ / 1000000.0f; } float getDeltaTime() const { return tickDtFloat_; } int getDeltaTimeMicroseconds() const { return tickDt_; } unsigned long long getRealMicroseconds() const; private: Clock(const Clock& instance); void capture(); Ogre::Timer* timer_; unsigned long long storedTime_; unsigned long long tickTime_; int tickDt_; float tickDtFloat_; unsigned long lastTimersTime_; }; } #endif /* _Clock_H__ */