/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian Jaggi * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "HUDTimer.h" #include "core/CoreIncludes.h" #include "util/Convert.h" #include "objects/worldentities/ControllableEntity.h" #include "objects/gametypes/Gametype.h" namespace orxonox { CreateFactory(HUDTimer); HUDTimer::HUDTimer(BaseObject* creator) : OverlayText(creator) { RegisterObject(HUDTimer); this->owner_ = 0; } HUDTimer::~HUDTimer() { } void HUDTimer::tick(float dt) { SUPER(HUDTimer, tick, dt); Gametype* gametype = this->getGametype(); if (gametype->getTimerIsActive()) { this->setCaption(convertToString((int)gametype->getTime() + 1)); } } void HUDTimer::changedOwner() { SUPER(HUDTimer, changedOwner); this->owner_ = dynamic_cast(this->getOwner()); } }