/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian * Co-authors: * ... * */ /** @file @brief Definition of the PlayerTrigger class. */ #ifndef _CheckPoint_H__ #define _CheckPoint_H__ #include "DistanceTrigger.h" #include #include "core/ClassTreeMask.h" #include "core/BaseObject.h" #include "orxonox/objects/worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport CheckPoint : public DistanceTrigger { public: CheckPoint(BaseObject* creator); virtual ~CheckPoint(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML. private: virtual void triggered(bool bIsTriggered); virtual void setDestination(bool isDestination); virtual bool getDestination(); bool bIsDestination_; }; } #endif /* _CheckPoint_H__ */