/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Destroyer.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "util/Math.h" #include "util/Exception.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/Template.h" #include "core/XMLPort.h" #include "objects/items/Engine.h" #include "objects/gametypes/UnderAttack.h" namespace orxonox { CreateFactory(Destroyer); Destroyer::Destroyer(BaseObject* creator) : SpaceShip(creator) { RegisterObject(Destroyer); UnderAttack* gametype = dynamic_cast(this->getGametype()); if (gametype) { gametype->addDestroyer(this); } } }