/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Aurelian * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Asteroids.h" #include "core/CoreIncludes.h" #include "objects/infos/PlayerInfo.h" #include "objects/worldentities/pawns/Pawn.h" #include "network/Host.h" namespace orxonox { CreateUnloadableFactory(Asteroids); Asteroids::Asteroids(BaseObject* creator) : Gametype(creator) { RegisterObject(Asteroids); } void Asteroids::start() { Gametype::start(); std::string message = "The match has started! Reach the first chekpoint within 60 seconds! But be aware, there may be pirates around..."; COUT(0) << message << std::endl; Host::Broadcast(message); } void Deathmatch::end() { Gametype::end(); std::string message = "The match has ended."; COUT(0) << message << std::endl; Host::Broadcast(message); } }