/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _SpaceShip_H__ #define _SpaceShip_H__ #include "OrxonoxPrereqs.h" #include #include #include "tools/Timer.h" #include "util/Math.h" #include "Pawn.h" namespace orxonox { class _OrxonoxExport SpaceShip : public Pawn { public: SpaceShip(BaseObject* creator); virtual ~SpaceShip(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); void setConfigValues(); virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); virtual void moveUpDown(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotatePitch(const Vector2& value); virtual void rotateRoll(const Vector2& value); virtual void fire(); virtual void boost(); void setEngine(Engine* engine); inline Engine* getEngine() const { return this->engine_; } inline void setSteeringDirection(const Vector3& direction) { this->steering_ = direction; } inline const Vector3& getSteeringDirection() const { return this->steering_; } void setBoost(bool bBoost); inline bool getBoost() const { return this->bBoost_; } inline void setEngineTemplate(const std::string& temp) { this->enginetemplate_ = temp; this->loadEngineTemplate(); } inline const std::string& getEngineTemplate() const { return this->enginetemplate_; } inline void setPermanentBoost(bool bPermanent) { this->bPermanentBoost_ = bPermanent; } inline bool getPermanentBoost() const { return this->bPermanentBoost_; } protected: virtual std::vector* getCarrierChildren(void) const; bool bInvertYAxis_; bool bBoost_; bool bBoostCooldown_; bool bPermanentBoost_; float boostPower_; float initialBoostPower_; float boostRate_; float boostPowerRate_; float boostCooldownDuration_; Vector3 steering_; float primaryThrust_; float auxilaryThrust_; float rotationThrust_; btVector3 localLinearAcceleration_; btVector3 localAngularAcceleration_; float shakeFrequency_; float shakeAmplitude_; private: void registerVariables(); virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; void loadEngineTemplate(); void boostCooledDown(void); void resetCamera(); std::string enginetemplate_; Engine* engine_; Timer timer_; Vector3 cameraOriginalPosition; Quaternion cameraOriginalOrientation; float shakeDt_; }; } #endif /* _SpaceShip_H__ */