Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/SpaceShip.h @ 8254

Last change on this file since 8254 was 8254, checked in by dboehi, 13 years ago

Added possibibility to change the frequency of the shaking camera in the
space ship configuration file.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost();
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            void setBoost(bool bBoost);
73            inline bool getBoost() const
74                { return this->bBoost_; }
75
76            inline void setEngineTemplate(const std::string& temp)
77                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
78            inline const std::string& getEngineTemplate() const
79                { return this->enginetemplate_; }
80
81            inline void setPermanentBoost(bool bPermanent)
82                { this->bPermanentBoost_ = bPermanent; }
83            inline bool getPermanentBoost() const
84                { return this->bPermanentBoost_; }
85
86        protected:
87            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
88            bool bInvertYAxis_;
89
90            bool bBoost_;
91            bool bBoostCooldown_;
92            bool bPermanentBoost_;
93            float boostPower_;
94            float initialBoostPower_;
95            float boostRate_;
96            float boostPowerRate_;
97            float boostCooldownDuration_;
98            Vector3 steering_;
99            float primaryThrust_;
100            float auxilaryThrust_;
101            float rotationThrust_;
102            btVector3 localLinearAcceleration_;
103            btVector3 localAngularAcceleration_;
104
105
106            float shakeFrequency_;
107            float shakeAmplitude_;
108
109        private:
110            void registerVariables();
111            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
112
113            void loadEngineTemplate();
114           
115            void boostCooledDown(void);
116           
117            void resetCamera();
118
119            std::string enginetemplate_;
120            Engine* engine_;
121            Timer timer_;
122            Vector3 cameraOriginalPosition;
123            Quaternion cameraOriginalOrientation;
124           
125            float shakeDt_;
126    };
127}
128
129#endif /* _SpaceShip_H__ */
Note: See TracBrowser for help on using the repository browser.